Update 6 - Guns Guns Guns!
October 14, 2022
11/14/2022 - Update 6 Hotfix - Our backend provider is updating some software on 11/15 at 8AM PST and we'll be updating the game on Steam to support that change. The Xbox and Windows Store versions of the game will follow with an update later in the day.
In addition to the backend changes, this hotfix also adds Discord integration for all of the Windows versions of the game (Steam and Microsoft Store), so you can send invites in Discord DMs or in Discord channels.
We've also added full Steam Deck support. That's right, the little icon next to The Anacrusis in Steam is green instead of yellow now. If you find Steam Deck-related bugs, please let us know.
We have a big patch for you all today, and some huge changes for the game. Update six is adding a ton of new weapons to the game, our first beta release of Episode 4, Holdout Mode version 3, some massive performance improvements, and moving the game from a dedicated server-based architecture to a peer-to-peer setup.
Let's talk about the big change up front--we're moving from a dedicated server back end to peer-to-peer hosted games. We've been testing this extensively over the last few months, and we think it's a pretty significant win for all of our players, especially folks in regions that were far from our dedicated servers. If you're in Asia, Australia, South America, or Africa, playing multiplayer games with friends in your region will feel much better. Even if you were just a few thousand miles from a dedicated server playing with friends in your city, your experience should be noticeably better.
The bad news is that the shift to peer-to-peer requires that we temporarily disable a couple of key features--multiplayer on the Microsoft platforms (Xbox and Microsoft Store) and progression on the Infinity Pass.
For the Infinity Pass, you won't be able to progress until we update the game. You'll still be able to equip and use anything you've previously unlocked while you wait for the patch, but new unlocks will be paused until the next update. Once that happens, you'll be able to pick up your progress on the Infinity Pass where you left off.
Unfortunately, multiplayer on the Microsoft platforms (Xbox and Microsoft Store) isn't working properly while we sort out some back end issues. We're really sorry for the downtime and resolving it is our number one priority and we'll keep this post updated with progress as we work through the issue next week.
With the big changes aside, it's time for the patch notes.
The Patch Notes
There’s a ton of other good stuff in this update, so here are the high points.
We got the message. You all want guns. LOTS of guns! To dramatically increase the number of available weapons, we’ve added a modular weapon system to The Anacrusis. We broke each of the base weapons, Plasma Rifle, SMB, and Blaster, into 5 pieces and built multiple versions of each piece. Those pieces, the receiver, grip, sights, magazine, and barrel, each have unique characteristics and can be combined in different ways to add a massive amount of variation in the available weapons.
To see what components are on each weapon, we’ve added a new user interface widget that highlights the components that make up the weapons you find. Players can press Tab for a more detailed look at their weapon breakdown.
The weapons modification system is our first pass on this system, and we’re excited about how it turned out. That said, it is a first pass and we expect to experiment with everything about it in the coming months--including but not limited to how we distribute the modifications, whether we distribute individual mods or only bundle them in weapons, whether you can remove or share mods, and more.
Episode 4 Beta
We’ve released what we’re dubbing the Super Beta version of Episode 4 with this update. In Episode 4, our heroes learn that the aliens don’t have faster-than-light technology. They realize that destroying the Isolode’s FTL drive will prevent it from falling into the aliens' hands and help protect the rest of humanity from the threat.
We’ve made significant updates to the game’s performance on all platforms. We’ve optimized the alien horde, which dramatically reduced microstutter on all systems. Everyone should see a much smoother feeling experience, whether you’re playing on a launch Xbox One or a top-of-the-line PC.
We’ve also made some significant progress on load times, optimizing them for both spinning platter machines and SSDs. If your load times were more than 90 seconds before, expect to see them drop into the 10-20 second range on most hardware, including the Xbox One.
Holdout Mode 3.0
We’re shipping our third major revision to Holdout mode since it launched earlier this year. Instead of an infinite challenge, this iteration is a quicker game with 5 rounds. The first four rounds each end with a capture point and crescendo, after which you have a moment of peace to heal, rearm, and collect perks and other rewards. The fifth round is a boss fight at the end, with a bigger, badder, much more dangerous super Brute.
The Smaller Changes
Horde Material update - Dramatically improves the variation found in the alien hordes
AI Backend Rewrite - Specials are able to interact with each other better, which will allow us to add new enemies and behaviors more easily in the future
Alpha support for recording in-game demos. - This is very early and operated with console commands only. There’s a stickied post in the Steam forums with the full instructions.
Sound design changes - We did a pass on all sounds to ensure that the volume levels were appropriate and that the in-game effects, weapon effects, music cues, and more were aligned with our goals.
Mod support (Steam Only)- We’ve added preliminary mod support to the Steam version of The Anacrusis, including support for custom gun charms, custom hats, custom player skins, and custom maps
Minigun - A new special weapon has been added to the game. The minigun is a slow spin-up, high rate-of-fire weapon that’s perfect for clearing a hallway filled with common or going toe-to-toe with the new brute boss in Holdout.
Update 5 special weapons (Stasis SMB, Router, and Sunshot Blaster) have been added to the general special weapon spawn pool.
There are a variety of new visual effects added to the game, including visible options for the health scanner as well as signage in the opening airlocks, capture point indicators in the holdout mode, and a lot more more.
Added new reload animations for Plasma Rifle and SMB
Added animations that give weapons motion when players look around
Game Instructor improvements
Significantly restricted conditions for the "Don't rush ahead" hint to enforce a large minimum distance from other players
Bumped up the cooldowns on "ping <X> for your team" and "use matter compiler" hints
Made the "open this airlock" end-of-level hint less "sticky", i.e. we don't keep showing it when you've lost sight of the airlock door for a while
New title screen and main menu shows The Anacrusis barge and illustrates how the survivors actually get to the Isolode from The Anacrusis
Fixed a family of bugs where the HUD would incorrectly reflect the state of the survivors after a wipe or reset